Showing posts with label audio. Show all posts
Showing posts with label audio. Show all posts

Monday, 14 November 2016

Samsung to acquire Harman

Samsung is increasing its focus on the connected car after the Korean firm plans to buy auto and audio product maker Harman in an all cash deal worth $8 Billion. Samsung lags Google and Apple on in-car entertainment and software systems (Android Auto and Apple CarPlay, respectively) so this deal will give it the kind of reach that could allow it to compete more evenly with its rivals inside the car.
You may best associate the name with audio equipment, but Harman is big on cars, too. The acquisition is Samsung’s largest to date and a big deal for its automotive ambitions. Around 65 percent of Harman’s sales — which totaled $7 billion over the last year — were for car-related products. Samsung added that Harman products, which included connected car devices and audio systems, are installed in an estimated 30 million vehicles worldwide.

With Google rapidly advancing its automotive technology and Apple reportedly developing an electic vehicle (or not), it is perhaps not surprising that Samsung has made ground on automotive itself in 2016. This summer, it invested $450 Million into China based electric Car maker BYD, which includes Warren Buffett’s Berkshire Hathaway Inc. among its investor base. Other Reports suggested that the Korean giant was also eyeing up a bid for Magneti Marelli, a manufacturing subsidiary of Fiat Chrysler.

This investment will go beyond automotive, though, according to Samsung. The firm said it plans to marry its own electronics division and expertise with that of Harman for audio — both on the consumer and professional side of business — and connected devices, aka the internet of things, or IOT for short.

Tuesday, 24 May 2016

Facebook acquires Two Big Ears

Facebook is continuing to devote resources to fine tuning how 3D audio impacts viewer perceptions in virtual reality. The social media giant and Oculus parent company announced they have purchased immersive audio company Two Big Ears and will be making their technology free as a part of their new Facebook 360 Spatial Workshop.
The Edinburg based company, which has been around since 2013, specializes in spatial 3D audio in cinematic and gaming experiences. The company technology focuses largely on how sound plays in 3D spaces and how it interacts with surfaces that surround the viewer. Further progress in building hyper-realistic 3D audio is a major get for Facebook video and the Oculus platform.

Both the Gear VR and Rift support the immersive audio technology and the fact that Facebook is opening up Two Big Ears 3Dception technology for free to developers is a nice move to keep content creators happy. The company previously had two immersive audio products based on solutions for both cinematic VR and gaming. While the cinematic VR product has morphed into the free “Facebook 360 Spatial Workstation”, Two Big Ears will be working with the Oculus team on a way to integrate the gaming software.

Immersive 3D audio is hugely important to high-end virtual reality like that available on the Rift, but it is really even more crucial to the rather rudimentary VR experiences like those that are available on Facebook video right now. With the Two Big Ears purchase, Facebook has made it easier for Developers to make their experiences better and has strengthened the company pull in making the social media site the default hub for immersive VR video content.